
I don’t mean it should be possible for the player to create his own endangered Zone-Species list, but rather that it could allow the player a little influence on what’s fighting and where. Firstly, simulating it could offer the player a degree of control over the spawn system. The reason I’d like an ecology simulation, however limited, is two-fold. The time and effort would be in testing it to make sure it doesn’t go wacky on you.Īnd presumably the time and efforts will have to be spend no matter what approach is used. Most of the heavy lifting has been done by the engine already.

Honestly, most of what Disconnected says sounds like math and variables.
